I have to say, that while most of the visuals were entertaining and kept my mind from wandering, I felt that they also added some confusion. There were a couple parts that were moving so quickly that I didn't understand completely what was going on. I had to pause the video a couple times and rewind so I could better understand his point.
However, I also felt that the visuals provided a great way to explain what he was talking about. I tried to listen to the video while working on something else but couldn't understand what was going on; I had to keep my eyes on the screen.
I wasn't in class last week to be able to draw parallels, but from what I have read from other blogs I can see the connection. I never put much thought into how I read a comic, on screen or on paper, I just naturally did it. However, it makes sense how it can be confusing without direction and what it could take to make a comic easily understandable, or easily read, on a computer.
I can draw connections from today's class and Scott's speech. He spoke about blind faith and how scientists or inventors have a lot of trouble promoting ideas when there isn't proof it will actually work. I had to promote my dumb product first today, and feel I got to experience that first-hand. I have never promoted a product and had no idea what I was supposed to do. Because I went first, I couldn't even watch other people to get an idea of how to present.
Friday, April 23, 2010
Sunday, April 18, 2010
Run, Lola, Run
Remember the choose your own adventure books? I ABSOLUTELY LOVED THOSE! They were my favorite to read as a child and the movie reminded me of those books. I actually was considering getting a couple for the kids I nanny so that they may experience them before I saw the movie.
It was interesting how they made a movie into that format. It seemed a lot like the choose your own adventure books, but at the same time it was very similar to any video game. I have only played one RPG, Zelda the Twilight Princess, but my husband has played many. You choose your own path and do what you want to do, but if you screw up, you have to start over or back track and fix everything. He has started playing with the game guides so that he doesn't have to start over and can follow the game step-by-step.
The movie also made me think of my own life in a personal way. What situations have we created just by the way that we have reacted? Could it be my fault that someone isn't happy today? Could I have made another person's day by smiling and saying hi... and later instead of committing suicide they decided to live? That's a pretty deep thing to think about, but at the same time, the movie was also implying this thought. Each time she interacted with another person, their future was shown and each time the story changed, their future changed.
How can we live our lives in hopes to touch others in a way that helps and not hinders them?
It was interesting how they made a movie into that format. It seemed a lot like the choose your own adventure books, but at the same time it was very similar to any video game. I have only played one RPG, Zelda the Twilight Princess, but my husband has played many. You choose your own path and do what you want to do, but if you screw up, you have to start over or back track and fix everything. He has started playing with the game guides so that he doesn't have to start over and can follow the game step-by-step.
The movie also made me think of my own life in a personal way. What situations have we created just by the way that we have reacted? Could it be my fault that someone isn't happy today? Could I have made another person's day by smiling and saying hi... and later instead of committing suicide they decided to live? That's a pretty deep thing to think about, but at the same time, the movie was also implying this thought. Each time she interacted with another person, their future was shown and each time the story changed, their future changed.
How can we live our lives in hopes to touch others in a way that helps and not hinders them?
Wednesday, April 7, 2010
DICE Video Response
I was amazed at most of the views that Schell had regarding online games. However, I wasn't surprised :) I nanny for 4 children in 2nd and 3rd grade and they are all addicted to ClubPenguin, Webkins, an online wizard game, and many other online games. They are constantly asking their parents for money to buy the latest equipment for their characters. It saddens me that times have changed so drastically from when I was a kid. Children have their own computers and choose to play those instead of go outside! I am constantly trying to pull them off the computer so we can go play at a park or something else entertaining.. but they always beg to get to the next level.
Schell mentioned that one day things will become unified, such as the iphone. I can see where people would argue against this, but at the same time, I completely believe it. Our world is becoming a computerized world. We don't even talk face to face anymore, but rather communicate through text or chat rooms. Shopping is even turning into online shopping and eventually we may not even have outside malls. Not that this has anything to do with unified products, but we are a changing world and will do what it takes to make things easier. Haven't there already been game companies that have joined together in the past? How is that not believable that we could have just one game console in the future?
He spoke a lot about earning points for things that we do. I laughed about this thought, but know we are headed in that direction. Prizes/points motivate people to do things and it could be used to make this world a "better" place. I'm not sure that this would work for everyone, but at least everyone would brush their teeth?!? One thing that concerns me is that when we continue to receive prizes for what we do, we learn to not do something without gain. If you give a child a piece of candy every time they go use the potty, they will expect that candy for years and will throw tantrums if they don't get it. I am afraid that if we give points for everything we do, people will stop doing things out of the goodness of their heart. Does that make sense?
I thought the video was hilarious. It made me think of what our world is becoming and where we are headed... not sure if I really want to be a part of the game that we are all going to play :)
Schell mentioned that one day things will become unified, such as the iphone. I can see where people would argue against this, but at the same time, I completely believe it. Our world is becoming a computerized world. We don't even talk face to face anymore, but rather communicate through text or chat rooms. Shopping is even turning into online shopping and eventually we may not even have outside malls. Not that this has anything to do with unified products, but we are a changing world and will do what it takes to make things easier. Haven't there already been game companies that have joined together in the past? How is that not believable that we could have just one game console in the future?
He spoke a lot about earning points for things that we do. I laughed about this thought, but know we are headed in that direction. Prizes/points motivate people to do things and it could be used to make this world a "better" place. I'm not sure that this would work for everyone, but at least everyone would brush their teeth?!? One thing that concerns me is that when we continue to receive prizes for what we do, we learn to not do something without gain. If you give a child a piece of candy every time they go use the potty, they will expect that candy for years and will throw tantrums if they don't get it. I am afraid that if we give points for everything we do, people will stop doing things out of the goodness of their heart. Does that make sense?
I thought the video was hilarious. It made me think of what our world is becoming and where we are headed... not sure if I really want to be a part of the game that we are all going to play :)
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